Comedy of Errors

It is much better, in fact, to play an objectively less correct game but to be able to win once you’ve got a winning position.
J.H. Donner, “On the Justice of Chess” (1950), rpt. The King: Chess Pieces (2006), 19.

White to move
White clearly has a winning advantage. After ten moves, the advantage is still there.

White to move

White struggled to find the correct plan to bring home the full point. The correct idea is to march the king to a7 in order to activate the rook. See a discussion of this idea in “Knowledge“.

52.f4??=

52.Kg2 Ra2+ 53.Kf1 Kg6 54.Ke1+-

52…Ra2 53.Ra7 Kh6??

Black also seems to be confused about the demands of the position.

53…Kg6 was necessary.

54.f5+- Ra3 55.Ra8 Kh7 56.Ra7 Kh6 57.Ra8 Kh7 

White to move

58.a7??=

This move clarifies matters for Black. Moreover, the correct plan mentioned above is no longer an option. White’s only hope is that Black will err.

58…Ra2 59.g4 Ra3+ 60.Kg2

Black to move

60…hxg4??

60…Ra2+ holds. White’s king cannot both find refuge from checks and prevent Black from getting a passed pawn that becomes a queening threat. But, Black’s haste to get a passed pawn here was a critical error.

To Black’s credit, he now knew that his position was lost and what White should do to win. After nine more moves, the critical moment arrived.

White to move

70.f6??=

70.h6 would win. The f-pawn will deflect either the rook from it’s critical spot behind the pawn, or the king from security against a skewer.

Although the draw is now assured, the game continued for another 20 moves. I was Black and played this game this morning online at ten minutes for the game.

Chess Skills

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